![]() I have no training in music, I have never taken music theory or received any lessons. #Castle crashers ost Pc#I later moved on to FruityLoops studio on PC a few years later. This came to be my biggest hobby in my spare time at home. The program had a feature where you could compose your own songs, and you had a library of sounds and effects to choose from. I started making music when I was around 13 years old, on a music program for the PlayStation called “Music 2000”. I would spend more time in the sound test screen than in the games themself, I completely fell in love with the music. Waterflame: I was inspired by videogame music ever since I got my first console when i was 6 years old, a Sega mega drive. ![]() From ambient textures to exciting adventurous romps through an enchanted forest, Waterflame has the ability to capture the scene and the setting in audio form.Īs an avid gamer and musician, it’s an honor to be able to interview a master of his craft who works simultaneously in two exciting industries, Games and Music.įizmarble: How did you get started in music and what is your training? Others feel like a fight for survival against a seemingly unbeatable foe. Some songs evoke a dreamy feeling of relaxation, or perhaps flying through space, exploring distant planets. Waterflame has released over 200 songs, many of which can be downloaded for free. He also provided the music for Zen Studio’s upcoming game CastleStorm. Krogsvold, AKA Waterflame, is a composer from Norway, has been involved in several indie game projects, had his music featured in the very popular Castle Crashers, and been the recipient of Newgrounds’ “Musician of the Year” award. Whereas movies are entirely scripted, a video games pacing is determined largely by the player.īecause of this dynamism, video games require a music composer who is adept at setting the stage and can marry sound with an intended visual.Ĭhristian M. Unlike movies though, video game music is often called to be dynamic and evolving, based on the location and current situation of the player character. As a good flim director knows, the music/sound effects can make or break a scene or even an entire movie. ![]() These parts can be categorized by what you see and what you hear. Video games, like movies, rely on many parts to make up the whole. ![]()
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